Here’s a snapshot of what’s planned. Status is a rough guide and may change.

Near-Term

  • Card inspect overlay in map/deck viewsplanned
  • Balance pass: DoT stacking and convertplanned
  • New relicsplanned
  • Event nodes (story with multiple choices)planned

Mid-Term

  • New enemy types and mechanicsplanned
  • Card artplanned
  • More enemies and boss patternsplanned

Long-Term

  • Animated enemy sprites and intent telegraphplanned
  • Meta progression & unlocksplanned
  • Daily runs / seedsplanned